70 entries categorized "Information Design"

May 22, 2009

Jeffrey Inaba / C-LAB + Volume (Postopolis! LA)

Jeffrey Inaba

We may have a soft spot for architects and designers working directly with media as a way to influence architecture and urbanism. Perhaps this is partly given the heritage of Archigram, Superstudio, Cedric Price, Reyner Banham, Yona Friedman et al, but also due to us ‘curators’ all being bloggers, at least to some degree.

So Jeffrey Inaba’s work at the Columbia Laboratory for Architectural Broadcasting (C-LAB) is particularly interesting, not least their magazine Volume, an influential component of the architecture and urbanism press, produced in collaboration with Archis and AMO. Volume is always worth reading, not least as it takes a very broad-minded and inquisitive view of what architecture can be in the first place. It’s as comfortable with an article on the history of Pininfarina or the Watergate complex as it is with various political agendas. It’s variably designed - sometimes fashionably undesigned, in the contemporary lazy style; other times excellent, confident, exploratory and playful. While you have to wonder whether Volume has any impact outside of “the converted” or the niche audience of the existing architecture and academic community, it does at least try to engage through a widescreen view on contemporary urbanism whilst retaining a sharply intellectual tone and a nose for the political in architectural practice. A good thing.

Inaba concentrates mainly, though not solely, on Volume throughout a talk in which he rapidly disappeared into the gloom of the first night of Postopolis! LA, lit only by the large projected images of page spreads above his head.

Continue reading "Jeffrey Inaba / C-LAB + Volume (Postopolis! LA)" »

April 04, 2009

Patrick Keller / Fabric (Postopolis! LA)

Patrick Keller

Patrick Keller’s talk was so up my strasse it’s ridiculous. Keller is from the Swiss architecture practice Fabric, originally from Geneva and now in Lausanne (I’m not sure why he was in LA.) He’s interested in the collaboration between information designers and architect, and works in the space between these disciplines, interested in creating responsive architectures (As am I.) He notes wryly that most of his projects are as yet un-built, “like most architecture”. (As are mine.)

He runs through a few projects in quick succession, each a progression of the other. There’s a lot more to his projects than we were able to get through in 30 minutes. All concern the interplay between the environmental characteristics of spaces, in terms of the idea of conditioned environments (somewhat apposite, given Banham’s ideas of Architecture of the Well-Tempered Environment (see my own spin on that) and as LA must be home to as much air conditioning as anywhere.)

Keller2

The first project is from a few years back as evidenced by the title. ‘Real Rooms’ (2005) takes its name from Real Player, then one of the de rigeur streaming media players. The idea being that instead of streaming media you could stream actual environments into spaces. This project, for Swiss giant Néstle, was situated in the world HQ of Néstle, a late-modern building with large areas of transparent glass on the outside but an almost hermetically sealed series of interior spaces (corridors, offices, cubicles, boxes etc.) which had precisely controlled environments in terms of internal artificial climates, artificial lighting etc. 

Keller3

Nestle2

So given the building had lost a relationship with climate, at least on the interior, Fabric proposed a series of container-like interior ‘boxes’ which could be altered in terms of temperature and lighting to ‘stream’ artificial climates into those spaces, representative of climates and time zones from across the world (playing up Néstle’s global reach, perhaps) - that you could “invite a climate into the box” in Keller’s words. So you could make one environment always 8am, staying on the same latitude. Some could be “always dark, some always daytime - some very cold and some very hot”.

Nestle

Nestle3  

The building looked particularly beautiful at night, when only some part of it is lit, forming the shape of daylight across the globe. This shape would then change slightly varying with season.

Keller1

The second project Keller showed also concerns internal atmospheres, but instead of controlling, this is about “letting climate go by itself”. A competition entry for a tower in San Jose, containing a huge volume of air.  This building would also communicates climate around the globe, but using the natural processes of convection, albedo effect and so on within the volume of air. As opposed to the former project, this would just enable a climate within the structure, articulated by the volume of air, and then communicate the performance of that air volume via boxes with sensors on the exterior, linking it to climates worldwide.
The tower enables a kind of “porosity in vertical axis” so the air can ascend or descend, but with no porosity on the sides, it is trapped, in order to manifest the daily patterns within that volume.

Sanjose

Keller says it’s a sort of test tube environment for climatic variation: “In the morning you’d have cold air at bottom and warmer air at the top remaining from the day before … During the day, it gets warmer, and goes to the top, then cooler air is present at the bottom. Humidity collects at the top, condensates on the facade and runs down. Pollution particles are more dense at the bottom than at the top (as they’re heavier)”. And so on …

Sanjose1

So the form triggers a natural atmospheric variation into building, which is then captured by the sensors. These sensors then feed information displays on part of building (essentially on each floor), enabling a comparison at each moment of the performance of the building itself, and then “related atmospheres” to other places on the globe. (A fascinating idea, and really close to my own ideas of building as urban dashboard.)

Sanjose2

The third and final project was ‘Environ(ne)ment’ for the CCA, working with Philippe Rahm. This was both a form of “test environment and representation“ concerning an ‘artificial sun’ (as per Eliasson's Weather Project?) triggering differences in heat, light etc. within the gallery space. These phenomena then sampled by sensors, and feed projections about what’s going on in the space. Moving the ideas forward, Keller described how this exhibit then offered suggestions about how you could inhabit these spaces with differing climates - “propositions generated through software”, such as cooking on floor, sleeping on carpet, wearing clothes or not, furniture, activity and relationships all changing function in response to the different environmental characteristics. (This is an intriguing step forward for the ideas, moving into behavioural relationships as a result of changing environments quite directly, rather than the previous two projects with their more subtle but potentially ignorable approach of prompting.)

Keller4

So Keller sums up by noting how the first project concerned a “conditioned environment” which is then questioned and reopened. The second was a “let go” environment, which is “more natural and costs nothing to trigger variation”. The third concerns “some new way of inhabiting those climates”. He believes this third is interesting as neither totally conditioned nor totally free, but somewhere in between …
Geoff asks a question concerning moving beyond the building into urban and landscape design through temperature gradients. “Could you engineer microclimates through LA? Could you bring different climates to the city?”

Geoff Manaugh and Patrick Keller  

Keller responds that it could theoretically “go large scale, though it is hard to trigger it at this scale. At urban scale you have to deal with natural conditions as well”. Having said that, in a sense the cities have already changed our climate at this planetary scale of course - and we could do so again, he suggests, say by “painting the cities all white and replace polar caps” accordingly.

(There are many more fascinating projects at Fabric’s website, as well as details of the projects noted above, and it’ll be worth watching the work of this practice. This kind of work is at the most interesting junction with architecture and urbanism, to my mind, and perhaps the most potentially fruitful.)

Fabric.ch

January 02, 2009

Cables

Australia bowler, Bill O'Reilly, demonstrates his famous grip, ca. 1932, by Sam Hood. Glass photonegative

A seasonal offering. Purely by chance, I’d discovered this series of broadcast transcripts from Australia to England via Paris, dating from Christmas 1932 and describing a game of cricket. Not just any game, mind. They consist of the ‘cables’ from the Melbourne Cricket Ground (MCG), covering the action in test matches in the infamous ‘bodyline’ series between England and Australia [more on bodyline at the State Library of New South Wales or at Wikipedia]

“Due to restrictions on commercial radio in the United Kingdom in the 1930s, radio stations were established on the continent to beam programs directly to the United Kingdom. The main station was situated in Paris. One of its advertisers was the Gillette Safety Razor Co. which sponsored reporting of the controversial 1932-33 cricket series played between Australia and England in Australia. These were the days before live radio and television broadcasts of international sporting events. Each day a reporter cabled very brief descriptions of play to Paris where they were transformed into full scripts which were then broadcast to the United Kingdom.”

The communications technology of the time attenuated the bandwidth available to the reporters to an almost unimaginable degree by today’s standards.

Bodyline1

The reports are dispatched without punctuation and merely consists of two- or three-word phrases breathlessly running on after each other. But note how the action still comes through loud and clear nonetheless.

Fine warm 50000 before toss wicket good larwood voce fastest making ball fly adopted leg theory attack virulent batsmen ultra cautious"

"bradman crudest stroke first ball bowes wild pull missed crowd bitterly disappointed england decided advantage 3/67 poor result perfect wicket fingleton 50 141 minutes grand defence riskless wearing down attack fielding admirable nothing given away”

“larwood resumed scoring slow hard toiling weather warming hundreds fainted in dense throng contest always interesting bowlers making batsmen earn every run none capable forcing scoring continually on defensive bowlers”

"one side unplaying cricket ruining game"

"oldfield struck head ball larwood staggered fell crowd hooting field crowded round after five minutes oldfield supported by woodfull walked off holding towel to head play resumed crowd still hooting"

You need a little knowledge of cricket to parse all of it - or to detect the layers of Imperial intrigue that underpin the bodyline story - but it’s fascinating to see how the technology affected communication to this extent. Although the radio broadcasts in England were subsequently altered to remove references to the bodyline controversy - the  cables mention "leg theory" rather than the "bodyline" that was reported in Australia - these raw transcripts of the cables are a supreme exercise in concision and compression. Here the content was compressed to fit the signal, and then expanded upon by broadcasters at the other end of the world. It's dependent on creative interpretation by humans, with the compressed signal only visible to the system, not the ultimate receivers.

Bodyline2

It might also give us pause to consider how available bandwidth, politics, and business models always affects communication, and how much information might be lost in today's polynodal yet low-resolution transmissions via email and IM, Twitter and status updates, audio and video streaming and so on.

Either way, I love reading these cables. The language is crafted so perfectly, despite the constraints. They’re caught between poetry and machinery.

Some more excerpts below [all cables here]

Continue reading "Cables" »

August 12, 2008

Two or three recent diagrams

A simple diagram to describe a simple system, produced for a client recently to describe a possible virtuous cycle enabled by urban information strategies.

Urban_information_diagram

Starting at the bottom and moving clockwise, elements of the city’s behaviours are captured by urban informatics - that is, drawing real-time data from sensors and other probes of urban behaviour - which is then stored, analysed in city information models. In part, the output of these models is better urban design decisions (informed by the richness of real-time behavioural information).

But this also enables urban information design, which is aggregated and analysed information fed back to the street, for example in the form of smart meters, transit information, environmental performance data or quality monitoring, community information, and so on and so forth. This then enables individuals, organisations, neighbourhoods to change behaviour, if relevant. And so it continues.

Secondly, the value of those city information modelling (CIM) in terms of the design phase.

Cim1

Firstly (above), the traditional design process in the built environment (here simplified hugely.) With this, we gain learning intensively during the design phase but generally move on once the built fabric is occupied, with only occasional feedback about performance, such that next stages or next projects are largely uninformed. Knowledge is patchy and leaky.

 

Cim2

We can now develop this by deploying urban informatics (sensors &c) into our built environment projects (above). Thus we can begin to generate significant data on actual use. Our design practice is informed for subsequent adaptations and projects by these constant streams of data about use, which also informs our CIM's input into other projects. The models are informed by elements of behaviour that are general - thus agent-based modelling we use is more ‘realistic’ - and specifically, any subsequent work on this site is informed by this existing dataset.

 

Cim3

Finally, by using this data to build rich City Information Models, each subsequent design is informed by this steadily accreting knowledge. Each design and occupancy phase reinforces the models. Running through this model-enabled design process a few times, and deploying the models across different sites, we start creating a live model of the real-time city, almost as a side-effect of the design process. This to be used as a platform for public engagement in design, as well as a platform for conveying the city’s behaviour to its citizens. (Note: a model is not the design, merely part of the design process.)

May 14, 2008

Recent and forthcoming

Spot of admin, forgive me. I'm doing a presentation at Creative Social tomorrow night (Thursday 14th May 2008), here in Sydney. This particular edition of Creative Social is organised by my friend Tim Buesing, and forms part of a wider global network of workshop-style sessions and presentations aimed at creative directors. I'll be doing something around these themes of urban informatics, or how information and communications technologies are re-shaping all things urban: form, everyday life, planning, wayfinding, architecture, public space and so on. Keynote is glaring at me from the dock, below, so I'd better get to it shortly.

I gave a precursor of the talk at a public lecture organised by University of Technology Sydney, a couple of months ago. I was invited by Adrian Lahoud, and it formed part of an excellent series of public lectures around architecture and urbanism. If you're at a loose end in Sydney tomorrow evening and would prefer an alternative to my talk, you could do worse than go and see the next installment in the lecture series, delivered by none other than the Lord Mayor of City of Sydney, Clover Moore MP. She'll no doubt be majoring on their recently launched Sustainable Sydney 2030 strategy, much inspired by Jan Gehl's recent report for the City of Sydney. I'll post my own thoughts on all that soon enough.

For my lecture, I essentially 'performed' my Street as Platform piece, augmented with candid pics from a recent trip to Melbourne. I think it worked well, as a kind of freeze-framed narrative, in terms of conveying how much the street weighs these days, as Bucky might say, when you take into account the largely unseen digital communications. I called it The Not-So-Quiet City this time, as a nod to Aaron Copland's lovely 'Quiet City' piece of 1941, and to play up the sensory design aspects. This was partly due to it being a roundtable on 'Atmospheric Urbanism', where I was presenting alongside the excellent Nadia Wagner, a researcher in 'urban olfactics'. Her work is absolutely fascinating, and most Pallasmaa. The reason I think the two lectures worked well is that we got some absolute corkers in terms of questions afterwards, many of which have been percolating through my mind ever since. And I'm still not sure I have particularly concrete thoughts on them. "What is the creative challenge for architecture, in response to all this?" was one intriguing question in particular, a googly bowled by the ever-thoughtful Lahoud. (He's organised a follow-up roundtable too.)

Next week, Duncan Wilson and I are attending the Pervasive 08 conference here in Sydney. Our position paper was accepted by the workshop on Pervasive Persuasive Technology and Environmental Sustainability and so Duncan and I will be taking part in that, alongside a bunch of international researchers and practitioners in this area, such as the likes of Eric Paulos, Paul Dourish, Tom Igoe et al. I'm looking forward to the whole conference hugely and hope to post our paper shortly, including reflections on the workshop.

One of the workshop organisers is Marcus Foth of QUT (previously, here), and in June I hope to be attending a related conference at QUT, organised by their Centre of Excellence for Creative Industries and Innovation (CCI). Called Creating Value: Between Commerce and Commons, the workshops on 'Broadband innovations and the creative economy' and 'Creative Industry development agendas: design as value-add' look great. Richard Allen of Cisco is a particularly good addition to the cast of speakers (see also Henry Jenkins.)

Finally, in July, I'm speaking at Design Capital, part of the State of Design festival in Melbourne, as part of the 'Convergent World' session on day 3. It'll be great to hook up with friends like Allan Chochinov of Core77 and Michael Trudgeon of Crowd, and to meet a few new people too.  Also happy to say I'm a judge in the 2008 Premier's Design Awards there too.

Do get in touch if you're in town at the same time, or want more info on any of the events.  More news to follow, and then a return to your usual programming.

April 14, 2008

Monocle: design notes

It’s a year or so after launch of Monocle and things are going very well, both in print and online, so it's time for me to move on. Having worked with Tyler Brûlé and the rest of the Monocle team to breathe life into the project, creating the first volume of the magazine and iterations of the website and steering it through its first successful year of operation, I decided to leave, and departed at the end of March 2008. The project is up and running, with good solid foundations. Thus, others can run the daily business from here on in.

With that, I thought I’d pause to reflect on some of the design and strategy choices I made with Monocle.com and share them here. I’ve often tried to be ‘transparent’ about the work done on projects here, in the hope that it stimulates useful thought or conversation in other projects elsewhere, and partly to facilitate my own reflections on work. None of what follows is rocket science, and it’s not the place to look for thoughts on 2.0/3.0, social software, or urban informatics. That would be in the accounts of different projects. But if you’re interested in the honest craft of website work, almost deliberately old-fashioned ‘classical’ web design - and how to ally this with innovation in magazine publishing - the following should provide a decent account of several of the key decisions in this particular project.

During the course of an insanely busy year there are many other key decisions that just occurred and aren't noted here - most of them, in fact. And of course some that are confidential. Nor is this particularly structured. Nonetheless, it contains early sketches, outlines of strategic thinking and some insights into decision-making, tool choices and design practice. I hope you find what follows to be useful or interesting.

Context
As someone put it, Monocle was probably the most blogged about magazine last year. It was written about offline a lot too, but I won’t dwell on the magazine specifically here, except where it relates to the design and production of the digital services. (For a bookended account, Monocle's editor Andrew Tuck wrote about the launch and Tyler and Andrew were both recently interviewed a year on.)

Many were too quick to judge perhaps,  but others were less so and considered responses emerged throughout the year. Reception varied wildly, as one expects, but leaving aside the reception for the magazine and brand overall, the website itself often received much critical acclaim, for which many thanks. The likes of Eye, Print, BusinessWeek, MagCulture and Design Week all suggested we were onto something with our integration of print and web specifically. I’ve mentioned the Eye article before, but the Print piece by Andrew Blum was particularly sharp in identifying the Monocle.com difference. While the new media commentators often mistakenly looked for a 2.0 platform play, Blum noted our attempt to bring quality back to the table, trying to use a new platform to reinvigorate broadcast journalism itself. Similarly BusinessWeek spotted that the “web component (is) more like TV than print”. It actually feels somewhere between the two, but that was the intention.

Perhaps more importantly, the user figures have grown healthily throughout the year. Unique users and time spent on the site are all doing fine, but I knew from the BBC that getting the broadcasts into iTunes would be the thing that really extended the viewership of the programmes, our primary purpose. When we added BBC radio podcasts to iTunes they really thrived, and sure enough, since November 2007, viewing figures have been doubling month on month for Monocle’s movies, driven by iTunes’ ease-of-use. We’re now shifting terabytes of editorial each week. If you have audio or video material, the value of iTunes at this point cannot be stressed enough. It’ll be interesting to see how that platform develops.

Best of all, we hit number 1 in the iTunes News & Politics chart just before Christmas 2007. It’s hardly the most rigorously calculated chart in existence, but still an achievement, I think, to have the likes of the rather more well-funded and well-established Economist, Guardian, BBC, Reuters and Sky trailing in your wake through December, even temporarily (with the first four there having an average age of over 100 years or so, and our brand barely 10 months old at that point.)

Monocle_number1

So for an entirely new non-mainstream brand, with a no-celebrity policy allied to serious global coverage of subjects that are often little known before we cover them, I’m very happy with the favourable response from readers and viewers. We’ve covered e-Sports in South Korea, the animated title sequences of Kuntzel+Deygas, Narcotecture in Afghanistan, Tezuka architects’ Fuji kindergarten, Lexus’ brand issues, Paula Scher on Brand America, the train from Istanbul to Van, the CEO of Lego, the Tällberg Forum, the 2007 Salone industrial design fair and Frankfurt Motor Show, slow food in Turin, our top urban design solutions, mayoral summits in New York, photojournalism from Murmansk, Tajikistan, Zimbabwe and Abkhazia, and much more besides, Plus, we got name-checked by Lupe Fiasco.

Continue reading "Monocle: design notes" »

February 11, 2008

The street as platform

30 November, 17.18 by Timo Arnall
[Image courtesy of Timo Arnall]

I was recently asked to comment on ‘the street of the future’; a response for a quango responsible for the built environment and a government department responsible for transport, roads and so forth. Which means it's really the street of the near-future. I didn’t have enough time to write something short, so I dashed off the following, and I’m really posting here as a note to self, rather than an attempt to deeply discuss the everyday informational street circa 2008. Still, I hope you find it useful or engaging. The photos don't relate directly but create a kind of composite illustrative city nonetheless.

It’s deliberately grounded in the here-and-now, more or less, so it will seem rather old hat to some of you. Which in a sense it is. And in another sense, it isn't. But either way, this was a better strategy for the task-in-hand, and in imagining the scene below, via a kind of narrative, it's still remarkable to even sketchily consider how much data is already around us, and is near-invisible to traditional urban planning perspectives. And I'd suggest that this data beginning to profoundly affect the way the street feels. Some quick analysis
follows the narrative, raising a series of questions for governance, legislation and the public-private partnerships that also constitute the contemporary street.

Continue reading "The street as platform" »

January 22, 2008

Façades: expressive, responsive, interactive

A series of notes on the contemporary façade, from expressive and performative to responsive and interactive.

(This is by no means an attempt at an exhaustive survey; there are many more advanced façades out there - do feel free to note your favourites below. And for further examples, see the excellent Interactive Architecture dot org. Nor is this about contemporary façades in general (currently foremost for me, the glowing "lenses" of Steven Holl Architects' extraordinarily beautiful, quietly bravura Block Building for the Nelson-Atkins Museum of Art in Kansas City (amateur video here and here) and the soap-bubble structure meets ETFE skin of Arup/PTW's National Aquatic Centre in Beijing).

Instead, this is simply a curated set of façades, juxtaposing a few different approaches to expression or interaction.

Continue reading "Façades: expressive, responsive, interactive" »

January 15, 2008

The Personal Well-Tempered Environment

House_3

SUMMARY

  • A real-time dashboard for buildings, neighbourhoods, and the city, focused on conveying the energy flow in and out of spaces, centred around the behaviour of individuals and groups within buildings.
  • A form of 'BIM 2.0' that gives users of buildings both the real-time and longitudinal information they need to change their behaviour and thus use buildings, and energy, more effectively. An ongoing post-occupancy evaluation for the building, the neighbourhood and the city.
  • A software service layer for connecting things together within and across buildings.
  • As information increasingly becomes thought of a material within building, it makes sense to consider it holistically as part of the built fabric, as glass, steel, ETFE etc.

INTRODUCTION

This is a somewhat overdue write-up of my talk at Interesting South, November 2007. For expediency, you could watch the video of the presentation. (It's 10 minutes long and punctuated at the end by the intro to 'These boots are made for walkin''). This is the extended write-up with notes, references and slides.

Caveat: I've often seen this site as essentially sharing my sketchbook, so please bear in mind that what follows is no more than a sketch, and series of notes, rather than any attempt to envision a fully-formed product. Any attempt at the latter would entail these sketches being tested by a more coherent design and research process. For now, this is simply a sketch, a kind of un-built architecture (for it is architecture, of a sort), and a simple, not necessarily innovative, idea drawn up for a swift 10-minute presentation at a highly multi-disciplinary event. Please take it in that spirit. I'd like to see something like this realised as a product on the market, which is part of my rationale for publishing here. In other words, feel free to make this - or some version of this - a reality yourself. If you find that the central idea doesn't ring true, I've written in such a way that you may still find some of the references or thoughts useful.

Sketchbook page

Essentially, the idea is for a system that makes previously invisible aspects of people's behaviour visible, in order to help change individual and collective behaviour. In this case, the primary drive is towards leading a more sustainable personal life, encouraging less consumption and more contribution, also taking into account the context of your behaviour in wider neighbourhood and city. By tracking your energy and resource usage, and playing this off against possible contributions made through generating energy or resource, systems are able to build simple aggregated profiles for these aspects of a person's or household's behaviour. Using popular techniques drawn from social software, these profiles provide users with historical trends for their behaviour, and allow the profiles to be compared, contrasted and recombined with those of others. By opening up these data feeds through APIs, within appropriate ethical and privacy frameworks, unforeseen applications of this information can emerge, even enabling the 'gaming' of consumption and contribution profiles, encouraging civic and sustainable behaviour through competition. By conveying this information through multi-sensory feedback and persuasive visualisation distributed across discreet domestic interfaces, the effects of a person's behaviour can thus be discerned in the everyday.

It's a kind of real-time, responsive, itemised bill for all the different kinds of primary resource usage (electricity, gas, water, transport etc.) in your life, which also takes into account the contributions you make. A sustainable lifestyle, leaving aside the thorny definition of such a thing, could at least become a little bit more tangible.

As it concerns this somewhat over-used word 'sustainability', I wanted to start the talk with the following image of the Sydney Morning Herald to indicate that I was less interested in apocalyptic headlines or hectoring people into submission, and more interested in giving people tools and information to encourage positive behaviour, and to explore ways of taking personal control of a more sustainable way of living (More on 'Apocalypse Sydney' here).

Apocalypse_sydney

John Thackara has also noted this problem with the sustainability message:

"The house is cold, someone keeps turning the lights off, and the greywater toilet is blocked again. As a way of life, sustainabilty often sounds grim. The media don't help: they tell us we have to consume our way to redemption. The shopping pages are filled with hideous hessian bags; and ads that used to be placed by double-glazing cowboys now feature wind turbines, and solar roofs. Adding mental discomfort to the mix, politicians scold our bad behaviour as if we were children dropping litter. And preachy environmentalists expect us to feel guilty when we fail to embrace their hair-shirted future with joy."

So this is an idea to make sustainability something personal, intimate, meaningful and orientated towards positive contributions, as well as connecting the individual's actions to the wider urban context.

Continue reading "The Personal Well-Tempered Environment" »

January 03, 2008

Drawing with sight and sound

Lustcaution

I thought the following was an interesting observation by director Ang Lee (from the January 2008 edition of Sight & Sound magazine). Interesting in relation to the idea of an almost synaesthetic approach to visual representation via information-dense icons &c.:

Nick James: There's a beautiful little book by Donald Richie that explains Japanese aesthetics. I wish there was an equivalent for the Chinese.

Ang Lee: There's a huge difference between people who use phonetics for language transcription and those who use characters, as in China. The Chinese system is more like movies, like montage, like drawing with sight and sound. The shape itself means something, so when you see the word it resonates in your head. When the Chinese see Lust, Caution in characters with the comma in between it has a shocking vibe.

(Incidentally, I'd suggest that there is a good book on Chinese aesthetics by François Juillen, called In Praise of Blandness: Proceeding from Chinese Thought and Aesthetics, as well as the catalogue to the extraordinary 'China: The Three Emperors' exhibition. And I suspect a better book on some specific aspects of Japanese aesthetics than Richie's, alongside numerous architectural texts, would be Junichiro Tanizaki's In Praise of Shadows. Any other recommendations for either?)

(That issue of Sight & Sound also features an excellent essay on the hyper-specific genre of 1930s British movies set on foreign trains: "For The Lady Vanishes, Alfred Hitchcock invented a quirkily archetypal version of the English abroad with a steam train, light banter, cricket obsessives, tweedy spies and phallic symbols", by Graham Fuller. I note also that two noir classics of a decade or so later, Night and the City and Cry of the City, have been properly released on DVD by the BFI, though see also the Criterion edition of Night and the City)

Sight & Sound: Cruel Intentions: Ang Lee

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    Not quite as advertised, and solely focusing on seeing the cities through the 'city beautiful' idea, but a good history. The writing could do with a bit more pep, but an extremely useful reference book on a subject that warrants further exploration. (****)
  • David Peace: GB84

    David Peace: GB84
    Not sure why it's taken me so long to read this, as I'm a big fan of David Peace's writing and this book is set in and around the early-80s Sheffield of my youth. But it was well worth the wait. Peace fictionalises the miners' strike, and the extraordinary events of 1983-85 as Britain teetered on the edge of large scale civil unrest. But it's only just fiction, no matter how brutal it seems. A brilliant evocation of the time, and a social fabric stretched taut to breaking point. (*****)

  • R. Klanten: Data Flow: Visualising Information in Graphic Design

    R. Klanten: Data Flow: Visualising Information in Graphic Design
    Pretty thorough compendium of examples. (*****)

  • J. G. Ballard: Miracles of Life: Shanghai to Shepperton: An Autobiography

    J. G. Ballard: Miracles of Life: Shanghai to Shepperton: An Autobiography
    Hugely enjoyable read. His life is incredible and humdrum all at once, which explains a fair bit of his writing. You feel there's a lot more he could tell, but his books have rarely outstayed their welcome. (*****)

  • Cormac Mccarthy: The Road

    Cormac Mccarthy: The Road
    I don't recall being quite so affected by a book before. Absolutely extraordinary, particularly if you read within one day. It left me speechless, shattered and reflective. (*****)

  • Julianne Schultz (Editor): Griffith REVIEW 21: Hidden Queensland (Griffith Review)

    Julianne Schultz (Editor): Griffith REVIEW 21: Hidden Queensland (Griffith Review)
    Very good issue. Although it pores over the same old ground again and again from numerous angles, it ultimately reveals a fascinating, multiperspectival portrait of a place. Beneath its becalmed, languid easy-going surface, QLD has the scars of an extraordinarily rich half-century of history; a set of stories and characters well drawn out here. (****)

  • Conny Freyer: Digital by Design: Crafting Technology for Products and Environments

    Conny Freyer: Digital by Design: Crafting Technology for Products and Environments
    Excellent overview by Troika. Some lovely projects - although many seen before, a few I hadn't - and decent essays. A useful marker of what is now a discrete area of work/play. (*****)

  • Frank Duffy: Work and the City (Edge Futures Ser.)

    Frank Duffy: Work and the City (Edge Futures Ser.)
    Excellent summary of issues around working environments by DEGW's Duffy - from numerous angles, taking in history and future. Very useful read, even if you sense there's much more to come here. (*****)

  • Arjen Van Susteren: Metropolitan World Atlas

    Arjen Van Susteren: Metropolitan World Atlas
    Beautifully designed reference book on urban form and behaviour, from the exceptional publishers 010. (*****)

  • : Models: 306090 11 (306090)

    Models: 306090 11 (306090)
    Fantastic collection edited by Eric Ellingsen, covering all aspects of models as pertaining to designing the built environment. Digital and analogue in all modes, and philosophical and aesthetic considerations besides. (*****)

  • Andrew Stafford: Pig City: From the Saints to Savage Garden

    Andrew Stafford: Pig City: From the Saints to Savage Garden
    Brilliant history of Brisbane, through its darkest years, as told through its popular music scene from the mid-70s on. (*****)

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