87 entries categorized "Graphic Design"

September 23, 2007

+&-=X 20 years of typo-graphics from the Tokyo Type Directors Club. UTS Gallery, Sydney

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We're temporarily staying near to the intriguingly-named Ultimo inner-city suburb of Sydney, just in time to catch the last few days of an excellent little exhibition entitled: +&-=X 20 years of typo-graphics from the Tokyo Type Directors Club. The show's over now, but I managed to take some quick photos. Running at the University of Technology Sydney's tiny UTS:Gallery, it was curated by John Warwicker, one of the founders of UK design collective Tomato. (Warwicker is now living in Melbourne, I note, where the show started at Monash University. I also note that Warwicker quietly designed one of my favourite Australian magazines, The Monthly.)

"Since 1990, the Tokyo Type Directors Club has staged an annual international design competition to celebrate the visual expression of letters. Along with international judges, fifteen of Japan's leading typographers and graphic designers assess the best work. The award's freshness and vitality has constantly challenged what is thought of as typography and type design."

Warwicker is one of these international judges involved in Tokyo Type Directors Club, so has been well-placed to take a long view of the work emerging from this prestigious award. And sure enough, it's fantastic work. It's mainly poster-based, and seemingly well beyond straightforward typography - that phrase "the visual expression of letters" captures the sensibility perfectly. There are a few typefaces, but far more art, illustration, advertising, a few books, some sharp information design in the form of a wayfinding system, a few objects and so on. Many of the Japanese posters are flavoured with that distinctive vivid lyricism, rendered abstract through my lack of understanding of the language. As such, they have to be appreciated purely in terms of their graphical form, texture, colour. Many of them are startlingly lovely. (Sadly, the exhibition didn't easily list the designers, so I can't tell you who they are. Apologies.) Even the more obviously mainstream commercial work has a graceful elegance about it. In formal contrast, although also appealing, are the posters by the non-Japanese designers. These are more immediate, familiar, easier to decode, identify. Angus Hyland's charmingly direct 'This is a poster' - it's certainly not a pipe - stands out, through its clarity and wit. Likewise Alexander Gelman's poster. See also London's Kerning. But many other works also catch the eye and tweak the synapses.

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For a small space, there was a lot of work, but it didn't feel over-crowded. The exhibition design was appealingly spartan, with most posters simply clipped on the wall, though - as ever - I could have done with a little more context. At least a simple guide to the designers, mapped to their work perhaps. So the photos I took (see full set) actually give you a sense of moving through the exhibition as I did, pausing over some of the items, hugely enjoying drifting through the images but unable to delve much deeper beyond that. Also, some of the more beautiful items couldn't really be captured digitally, such as this below, comprising gold printed over black but entombed within a case and suffering the reflection of the overhead lights. It was still possible to see how lovely it was.

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A small good thing, this exhibition. Discreet, unpretentious, concise but laced with technique and ideas. It may re-assemble and travel again, so keep an eye out for it. In the meantime, I've compiled a full set of quick photographs I took, over at Flickr.

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August 11, 2007

Shoot! All Stars

To mark the start of the football season - or more honestly, to clear some space on my hard disk - some old football cards I scanned in, from a time when footballers were certainly uglier (Carlos Tevez notwithstanding):

Shoot cards front
Shoot cards back

June 12, 2007

Postopolis!: Design Observer panel

Design Observer

Note: This is a summary of a talk given at Postopolis!, taken in real-time, with minimal editing. Reader beware! Postopolis! was organised by BLDDBLOG, City of Sound, Inhabitat, Subtopia, and the Storefront for Art and Architecture in New York, and ran from May 29th-June 2nd 2007. Flickr group for photos here. YouTube videos uploaded here. All Postopolis! posts here.

As with our sustainability panel earlier in the week, some issues call for multiple voices onstage. A hugely successful design weblog, with multiple writers who are also professional designers or writers, is a decent example. So Geoff and I find ourselves hosting a session with some key personnel – Michael Bierut, William Drentell, and Tom Vanderbilt – from the excellent Design Observer website on day 4 of Postopolis!.

Design Observer pretty much hit the ground running when it emerged a few years ago, contributing excellent articles from the start. It moved quickly beyond the 'design supergroup' model by introducing other voices into the mix, yet retaining quality throughout personnel changes. I've personally always appreciated the site's commitment to raising the bar in writing about design online, and enjoy the style of lengthier, considered mini-essays. This style of 'original contributions to the internet', rather than merely pointing and commenting, has helped shape the weblog form for the better. So it was a great pleasure to invite them to Postopolis! to represent another angle around design.

Drentell begins by taking us through the origins of Design Observer, recalling how he, Jessica Helfand, Bierut and Rick Poynor had prototyped some essays a few years back. They'd all "shared certain frustations" with what it was like to write for magazines. They've set up the group weblog such that they only post typically 2 or 3 essays per week, though they're "pretty finished essays" circa 1000-2000 words. Initially, he says, they found it "funny that people come back". Rick Poynor dropped out after a while, partly because, Drentell says, he was finding it difficult to reconcile "making a living as writer where a third of writing is for free". They slowly added other writers to the point that there is now around 7 or so writers in the group.

While on the structure of the blog, we talk about the value of comments. As with the sustainability panel earlier, they note problems with quality. They reckon only about 30-50% comments offer anything constructive (and they're probably being generous here.) The longer they go on, they're less tethered to original piece, with positive and negative results. Bierut suggests that it is incredibly rewarding for the writers, but Drentell confirms that "comments isn't a priority for our blog", though they won't be turning them off.

On the difference between writing for print and writing for weblogs, Bierut has written about this in depth recently, on the announcement of his new book. He says he initially found he had very irritating traits reinforced by writing for print, chiefly one of procrastination. Having worked on magazines, he knew that the "deadline I've been told wasn't the real deadline. There was some other deadline." So he'd leave it all until the last minute. Then having rushed that, it wouldn't be published for weeks, months. Finally, there was "no evidence that anyone on earth had read this thing." In contrast, with writing for blogs, he'd "hit publish, and all three of those things are eliminated:"

Design Observer

Design Observer

In terms of quality control, and working without the print infrastructure of sub editors etc., Drentell notes that they're now effectively their own editors and "typically take more care" on that sort of thing. There's a "different sense of responsibility that we subject oursleves to", which is in some way more engaged. The essays often don't come in as finished pieces - with some exceptions like Julie Lasky, who delivers a perfectly finished piece. So they edit too. Sometimes pieces take weeks to finish – particularly their own, they groan. There's some clearly envious discussion of how quickly Jessica Helfand can write a good piece. Being acutely aware of the size of the audience on the end of the writing also affects things too. They certainly take more care as a result.

However, some differences between magazines and group weblogs can be more problematic. Rick Poynor, having worked in magazine editorial (notably as a brilliant stint in charge of 'Eye') "always got a sense that he was missing something"; that there must be some regular editorial meetings or something, as per magazines, that he couldn't be at. The sense that Design Observer was, in Bierut's words, "this funny thing that just kind of accrued", could be maddening. (I wonder about this also, working as I do at Monocle in London, and about to work remotely from Sydney.)

We also talk about writing about design for non-designers. They think there's definitely a responsiblity in their writing to explain things. Bierut recalls Andrew Blum earlier talking about having to explain the Pritzker price; in Bierut's piece on the evolution of the AT&T logo, he notes how careful he was to provide a brief mini-history of the logo. We discuss the inherent facility for links within online writing, and how useful that can be from a contextual point-of-view. I recall Steven Johnson's 'Interface Culture', and his early work on Suck and Feed, and the dense inter-textual referencing possible through links. Sometimes links would be dropped in to add semantic weight to something; some links not even intended to be clicked on – merely to suffuse with irony. Geoff trumps us all by claiming that he has sometimes added links to the *spaces in-between words* on BLDGBLOG!

The conversation sidesteps into one of branding of the urban environment. Bierut tells us about his "loquacious cab driver" he had while taking a taxi to the Storefront through a crowded downtown Manhattan laden with distressed type, both original and faked. Drentell and Bierut both recall working with Tibor Kalman, who was "obsessed with issues of authenticity" and tried to avoid the "too slickly designed". Both now feel that it's near impossible to "be authentic" with this urban branding, ad don't know how to solve that problem. (If indeed it is a problem.) I mention Tobias Frere-Jones' talk earlier in the week, and about the layers of history that can be perceived in NYC signage and lettering; about how this lettering was as important a part of the muscular, confident character of New York as the accent people spoke with, or the architecture. But given this is fading, or inauthentic, where is that character expressed now?

Bierut mentions Frere-Jones' font Interstate, as well as Gotham, as some kind of "perfect vernacular" typefaces – which he notes he was all over like a rash when they came out. (He may not have used those words.). He says, taking things like the Port Authority sign as inpsiration, that Frere-Jones and Hoefler have done an "exquisite job of rendering" this, but once it becomes a "commercial option that you exercise at will" it's a complex scenario, and perhaps loses some of that New York character. He asks if people know the book 'God's Own Junkyard' by Peter White, which he thought was the most "beautiful, romantic book in the world", yet was intended to show the horror of the everday vernacular in the USA. So when this kind work can be so easily or carelessly subverted as nostalgia, shorthand or something entirely unrelated to its origins, Bierut seemed to be suggesting that it was difficult to talk about authenticity and character in branding for the urban environment, or even figuring out how the urban environment is expressing itself. He says contemporary corporate logos can instantly reference nostalgia – cf. American Apparel. It's like his kids pining for the "great, early days of Nickleodeon".

We riff back and forth about these invisible and visible layers of information within the city. Bierut mentions the incredible media visions created for the film 'Children of Men', ostensibly about tomorrow – yet not. He adds that with New York in particular "you have to wait till tomorrow, to characterise yesterday", which I thought was a great point, beautifully put. He finds the city "hard to bring into focus in real time."

Relating to "photographs of streetscapes", Drentell mentions how this has almost become a "classic assignment" in graphic design schools, such that he was teaching in New Orleans recently and one of the existing classes was based around taking pictures of distressed letterforms. He pauses to note that this was New Orleans, and that there was "not a single assignment about the future of city" on the curriculum. He doesn't think that would be true of an architecture school, but it is often sadly true in graphic design.

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Bryan asks about images of fear and security within the landscape, mentioning Vanderbilt's book 'Survival City: Adventures Among the Ruins of Atomic America'. Vanderbilt is currently working on a book about traffic, and he says can't stop returning to that subject. He says the USA suffers 43000+ road fatalities in a year, which is the equivalent – in raw numbers at least – of a 9/11 every month. He thinks at least part of that number is due to increasing the number of people on the road; including through security alarms by the way. If there's anywhere we should be directing resources, he says, if security is an issue then it should be onto making traffic safer. He says "Our way of life is more dangerous in general than the so-called threat to our daily life."

Bierut takes another tack, noting there are actually very few expressions of urban fear in urban landscape. More expressions of amelioration or a kind of desperately numbing reassurance that everything is OK. After 9/11, he remembers the discussion that "Maybe we'll never have any advertising any more", as it felt strangely inappropriate. Well, he says, compared the the endless flags and articulations of national security, he'd rather have a big ol' Calvin Klein ad anyday.

Jill asks a question about sustainability and graphic design, from the perspective of someone who was once a graphic designer. After briefly suggesting that only graphic designers care about effect that graphic designers have on the world, Bierut has noted a different. When he was educated in the 1970s, "he never had a single assignment that was social or cultural" in perspective. Now that's different. However, with graphic design, it's generally very closely aligned with, or alongside market forces, as an amplifying effect. "Graphic design is really only about someone's message", he says. And that message is almost always about, in broadest possible terms, trying to sell someone something. If you're designing poetry magazine, you're selling poetry. These are "the tools you have available". Additionally, the "thing they do only lasts as long as the message is being transmitted". This is a major difference with architecture, he thinks. Architecture grows out of particular situation and series of relationships between client and architect. Yet 5, 10 years later, the circumstances of that genesis get ever more obscure. Buildings begin to lose sight of their origins. Graphic design rarely has that ability - it tends to be rooted quite specifically in the moment, and often the client. (Of course some design has eventually drifted clear of its moorings – few now see, for example, a Josef Müller-Brockmann poster in the context of a specific live music performance on a foggy Zürich night in 1954. But in general it's a really interesting point of difference that Bierut makes. Graphic design is either forgotten and discarded more rapidly, or carries its context with it, more readily than architecture. A 1933 broadsheet has more easily observed essence of its age, its creation and even the client than say a 1933 building, as evocative as it is to the trained eye. The reusability of architecture enables this in particular. I've written a bit about the importance of carrying context of creation forward, as its effects are still being worked out with digital media.)

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Drentell takes this forward, by recalling all the discussions he had with Tibor Kalman about this, which good as they were, could tend to be overly simplistic. He thinks all models are getting much more complicated. One of Drentell's posts on Design Observer, on Rem Koolhaas, created a huge amount of discussion. It centred around the environmental, cultural and political impact of both Koolhaas's CCTV headquarters in Beijing and his flawed social commentary. A specific point was made around the amount of steel used in the construction steel of the CCTV building (see also Matt Clark's presentation from Wednesday.) And yet, such is the nature of weblogs, someone took Drentell to task in the comments for his previous, allegedly unsustainable, work throughout the '80s. It's not easy to pick apart the issues in practice and teaching around sustainability and design. As Drentell says, it's complex, perhaps too complex for comments on a weblog. (Funnily enough (!) that particular someone was Miss Representation, who would speak at Postopolis! a day later. The comment thread on the Koolhaas post is also a good illustration of 'arc of comments' that Mark Wigley would talk about a day later too.)

There were other things said. I've noticed the magnetic presence of the dynamic Mr Bierut to my immediate right seems to have skewed my notes in that direction a bit. There were many more nuances, subtleties and quite a few topics I missed altogether. There were also many more questions I wanted to ask, like why they rarely write about their own work there, or whether they would go beyond the occasional slideshow to extend what is a very literate blog into drawings, sketches or more photo-based work. But it's difficult to follow a conversation between 5+ people at the best of times. Suffice to say Bierut, Drentell and Vanderbilt certainly exemplified the depth and authority of Design Observer in person, although they also threw in a dash of twinkling good humour for good measure. They should tour or something.

May 30, 2007

Postopolis!: Tobias Frere-Jones

Tobias Frere-Jones

Note: This is a summary of a talk given at Postopolis!, taken in real-time, with minimal editing. Reader beware! Postopolis! was organised by BLDDBLOG, City of Sound, Inhabitat, Subtopia, and the Storefront for Art and Architecture in New York, and ran from May 29th-June 2nd 2007. Flickr group for photos here. YouTube videos uploaded here. All Postopolis! posts here.

Tobias Frere-Jones, with his partner Jonathan Hoefler, are amongst the world's leading typographers. With lovely coincidence, City of Sound's logo is set in the fabulous Gotham typeface that he and Hoefler designed; it adorns the outside the Storefront gallery as Frere-Jones speaks. Gotham was derived from their extensive research into New York lettering and signage. I've written about it many times.

I introduced Frere-Jones by noting how New York, unlike its fellow world cities London and Tokyo, appears to have a richer set of lettering still on display, on the street. I draw this from my own observations, the work of Frere-Jones & Hoefler, but also from recently reading the excellent small pamphlet 'Letters from New York 2', published by the Society of Scribes. This has a great illustrated essay by Paul Shaw - 'Looking for Letters in New York: A Tale of Surprise and Dismay'. Highly recommended.

I suggested that the lettering on our streets is a rich information layer, conveying the history and character of the city itself. And Frere-Jones has done as much as anyone to document, research, decode and then create with this lettering. He speaks clearly, with an everyday poetry, about these key signifiers around us, and with the energy and pride of a native New Yorker.

The presentation is essentially a series of fantastic photos of lettering in situ. Starting with the initial inspiration of the Port Authority Bus Terminal, on 8th Avenue and 42nd Street, Frere-Jones relates how this "engineer-made lettering", which is in a sense "non designed", has a character, richness, skill and vitality lacking in much contemporary signage.

He says that the "shapes of our letters are just as important as the shapes of our buildings, or the accent in our voices ... (They're) just as important, in terms of recognising the city."

The image of the Gansevoort Market sign, and that of Primary School 142, or of the 356 Madison Street housing projects from 1948 are particularly lovely, and with the Port Authority signs, you can see the DNA of Gotham emerging. There's another sign – the Tunnel Garage one below – of which Frere-Jones says he barely has the vocabulary to describe the Gs. But they're wonderful.

Frere-Jones says he set himself "the task of visiting every block in Manhattan and recording every piece of surviving lettering still there". And since 2002, he's made it from Battery Park up to 14th St., producing 4000 photos or so. We see a tiny fragment of these, and seeing the entire set must be a terrifying and beautiful thing.

A favourite sign is that of the Manhattan Railway Co., which ran the elevated trains in New York. Frere-Jones notes that the last El was torn down 50 years ago, yet the lettering is still there - on Division St. It's a visual reminder of history, of the previous city. The lettering is sometimes the only survivor, everything else changes around it. "Particularly with numbers", he says. "The number of the building is the only thing that doesn't change."

Tobias Frere-Jones

I love his description of the type downtown, the bold san serifs you see there. He calls it a "mercantile brashness" that you find all through TriBeCa and surrounding. Frere-Jones notes that these "dignified elegant" designs form "an appropriate way to express pride in an institution" that you rarely see. I asked him where, as a practising designer, this sensibility was now? Where is the muscular, confident civic pride, helping make concrete this powerful abstraction of New York City? Has that been displaced into other areas, or simply disappeared? We don't arrive at a clear conclusion on this, other than the economic and cultural conditions changing so radically that signwriting and lettering, as a way of conveying messages to the public, simply doesn't exist anymore. Also, Paul Shaw pins the International Style movement, and what followed, as having little time for lettering on its buildings. More's the pity. Frere-Jones wishes that letters still had that role - of talking to the public - and still had that importance in the everyday city. But knows that it's not going to happen.

To me, those san serifs are the visual equivalent of those bullhorns outside. They are New York. It can veer dangerously close to nostalgia here, which Frere-Jones clearly doesn't do. By infusing their history to create something new, which has such a clean, practical and elegant aesthetic that I feel I can confidently select it for the quintessentially 21stC media form of a weblog, he absolutely sidesteps any notion of wallowing in the city's fading glories.

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We see a few ghost signs too, which leads to what he calls "the sad part of the presentation", running through "examples of lettering that are no longer with us". His value here is as historian, documenting change in the city, but I like that he does this as a by-product of his practise, rather than simply for nostalgic reasons.

He suggest the only place that this quality of lettering is still practised is on trucks you see around the place, and shows a few photos of these vivid signs and designs. Ditto the curiously attractive "Chinatown geometric" vernacular forms around Canal St.

He'd love to take on the street signs of New York. Studies of street signs in the city from turn of century to 1950, indicate a rather quaint solution, but something that worked much better than current ones. They were clearly produced with the knowledge of sign painter applied to how these look and work.

He's also working on getting this awe-inspiring photographic database online, but that'll take some time. As will getting above 14th street. For now, he shows us a fabulous example of how to fuse careful, historical research, with a genuine love of the city, and then fold that into a creative practise. It's a great talk.

With Tobias's permission, I've posted up a few of his example images here, some of which were from the talk and some of which weren't.

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Teascoffees

May 28, 2007

Wanted: Internship for CSM Narrative Environments students

Update: Jeff and friends got in at OMA/AMO, so I think we're done here. Thanks very much for the interest.

In my spare time, I mentor a student on MA Narrative Environments at London's Central Saint Martins, name of Jeffrey Koh. (Actually, he's so smart I often find I have to remind myself who's mentoring who, but that's another story.) Jeff, along with two equally smart and capable colleagues, is looking for an internship over the summer, so one small way I can help out is to post their details here. The three come as a set, covering multiple disciplines but would be particularly useful in the crossovers between architecture, urban planning, graphic design and related. I can highly recommend them, so if you're looking for interns in the next couple of months, please do get in touch with Jeff on smallcaps at gmail.com. It doesn't have to be London or UK-based company, necessarily.

The basic requirements of the course's placement program is that they work a minimum of 50 hours for a company using whatever skills are required, after which they produce an experience report and company audit that is made available to the company and course director.

After the jump, more details on the students:

Continue reading "Wanted: Internship for CSM Narrative Environments students" »

April 24, 2007

Penguins

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Inspired by Ace Jet 170's pictures of his Pelicans (1, 2, 3), here are a few of my favourite Penguins. I too have some choice Pelicans, but can't begin to approach the completeness of Mr Ace Jet. So this is a personal selection of Penguins, pilfered from the large orange-spined pile on my shelves (organised by colour of course), illustrating either an approach to a title, a set, an aesthetic, or just a great individual cover. Enjoy.

First up, a few editions of '1984' I've collected over the years. Note: the above cover is close to, but not exactly the same as, the following:

Continue reading "Penguins" »

March 13, 2007

Otl Aicher exhibition, Vitsoe shop, London

Pictogram, information design and branding fans in London should get down to the Vitsoe store on Wigmore Street before 15th March, in order to catch the fantastic Otl Aicher exhibition, put together by Bibliothéque. You have one more day!

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More pictures after the jump. Apologies for the blurry camera phone pics. Full set at Flickr, but if you're in or near London, go go go!

Continue reading "Otl Aicher exhibition, Vitsoe shop, London" »

December 04, 2006

Abram Games and how syndicated branding 'winds the spring'

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As part of the recent 'BBC 2.0' project I worked on, leading on design and navigation, I proposed that the BBC's approach to branding elements and syndication of content should be characterised by a suite of metaphorical 'tear-off strips' or syndicable widgets i.e. should, where possible, follow the approach driven by the likes of YouTube, Odeo, Google, Widsets, our own prototypes/Backstage, and many others. Given the environment we're working in, branding elements aren't things we can 'control' nor is content something we can - or should - lock down. We should instead ensure that branding elements can be given away, like active badges that people can glue to their sites, creating multiple entry points and reinforcing personal engagement with brands and services. Equally, content itself can float freely throughout the internet, carrying embedded navigation, branding and attribution within. This is all rather basic media2.0 *cough* thinking, of course, but in somewhat traditional, large media or marketing organisations it could take careful advocacy and imaginative presentation to win hearts and minds.

So it's with great pleasure that I read the following item about the great graphic designer and illustrator Abram Games and his work on the Festival of Britain identity in 1951. Not only does it suggest that there is nothing new under the sun, but it also provides a neat precedent for me, given that it relates to design for the British public. Reference is the excellent book "Abram Games Graphic Designer: Maximum Meaning, Minimum Means".

After a well-contested competition, Games won the right to design the symbol to promote the Festival. The brief effectively exhorted designers to not mention the war, and Games managed to do just this whilst presenting "a non-aggressive naturalism" with considerable elegance. There were grumbles that his Britannia looked a bit much Marianne of France and that "there ought to be a lion around somewhere", but generally it was considered a great success. Professor Sir Christopher Frayling, in the foreword, talks of Games' "domesticated form of modernism", and noted that: "Everything else representing Britain in the early 1950s seemed to covered in lions, unicorns and heraldry, but this Britannia was more stripped down, more forward looking, like the Skylon on the South Bank."

The particularly interesting aspect is the approach to rights management and syndication, not that it would have been expressed in those terms:

"Games' symbol proved to be a success. It was reproduced in an astonishing variety of sizes, colours and contexts. It adorned the exhibition pavilions and the Festival ship, it was franked on the nation's mail, it was printed on cellophane toffee wrappers, on the stationery of the Festival administration and on the covers of the Festival programmes. It was decided that the use of the symbol should should be 'free for all with no strings attached' although use on high quality commodities was encouraged. Inevitably, many souvenir manufacturers made the most of the opportunity to profit from this national celebration. There were suggestions that it might be used long term as a 'Made in Britain' symbol and fears were expressed from the Board of Trade that overseas competitors might use it 'to foist non-British goods on the British consumer'. Though prolonged use of the symbol did not materialise it remained immediately associated with the summer of 1951. Its unrestricted use did not bring about the debasement, as some had feared, but contributed to the ubiquity of this optimistic and contemporary motif." [my emphasis]

As a general comment on his work, unrelated to the symbol, Games said:

"I wind the spring and the public, in looking at the poster, will have that spring released in its mind. You have to involve the viewer in your thought processes. There will be an inevitable association between image and advertiser. Lettering, to be kept to a minimum, is never to be added as an afterthought."

I find his work - rigorous, driven, and always "the product of second thoughts", according to Frayling - is shot through with that depth of thinking. His ability to see that the viewers will make inevitable associations between image and advertiser led to him seeing that as a benefit of letting good imagery go; that his symbol would spread like a benevolent virus. It's heartening to see that a post-WWII Britain, oft perceived as stolid, stuffy, and austere, actually appears to be as forward thinking, creative and imaginative as contemporary design strategies.

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Abram Games Graphic Designer: Maximum Meaning, Minimum Means [Amazon UK|US]
Some press on BBC 2.0: BBC Press Office | Guardian | Economist I /.
Designing Britain: Festival of Britain

December 03, 2006

Typotecture: Typography as Architectural Imagery

Acquired: at the Museum Bellerive in Zürich recently, the catalogue for Typotecture: Typography as Architectural Imagery, an exhibition at the Museum für Gestaltung, Zürich, 2000 . Great collection of posters, wide-ranging in provenance and subject matter but all concerning typography "being able to subject itself to gravity and acquire a physical presence, to expand into a space and come closer to architectural form". Includes an essay by curator Andres Janser. Features work by Max Huber, Michael Bierut, Ivan Chermayeff, Mihaly Biró, Claude Luyet, Tomoko Miho, Mirko Ilic, and many others. Ten representative pages below [click for close-ups, at this Flickr set].

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Related: Kapitaal; Alex Gopher's The Child

November 27, 2006

Alan Fletcher exhibition, Design Museum, London

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I recently visited the Alan Fletcher retrospective exhibition at the Design Museum, along with seemingly every other person of a 'visual persuasion' in the South East. I won't write too much here, as others already have. Save to say that Alan Fletcher is a heroic figure for designers of a certain ilk. Standing for witty, meaningful, playful, multidisciplinary work; essentially British, though internationally focused in terms of sensibility and inspiration; working across the full spectrum of creative work, from corporate to personal, and over whatever technology fits the solution; apparently navigating his way through 'the model design career' over fifty years. The very essence of an interested person.

As a British designer, he represents for me a certain type of character. One of my favourites, in fact. Alongside him, you'd file other key art directors and designers (Helmut Krone, perhaps), some of the 60s architects and engineers (Cedric Price, Archigram et al), some related musicians, artists, photographers, writers, comedians and business people, as well the hugely important influence of the American designers drawn to the London scene of the time (Bob Gill, Robert Brownjohn.) The 'designer as hero' ethic is there to some extent in those Pentagram group shots, for sure, but Fletcher's humane, playful, highly-skilled versatility surpasses that effortlessly, making him a worthy role model for all of us, whatever the trade. They set the bar high, that lot.

The exhibition itself is fabulous. Sometimes, graphic design exhibitions can leave me feeling short-changed, and no real advance on reading a good monograph on the subject. (Indeed, with Fletcher, I generally foist 'The Art of Looking Sideways' on designers I manage.) Here though, the presence of the actual output - in posters, models, iconography, letterheads, and about every possible format of printed work - alongside the sketchbooks and highly-organised ephemera he collected, lift the show way beyond a good book. Design Museum shows always feel a little small - because they are - but this one has the detail crammed in, and is already making me consider a second visit.

One thought: I love seeing sketchbooks in shows like these. The design process exposed is one of my favourite things, and then seeing Fletcher's everyday doodles - which are hardly part of a focused problem-solving solution but part of some wider, life-long creative process - is both insightful and enjoyable. (I loved how his early sketches of street scenes in Barcelona always detailed the graphic design elements in the scene - posters, signs etc. - as much as the people and buildings.) However, the frustrating aspect of sketchbooks in exhibitions is that each hefty book is opened at one particular page and behind glass, which hints at the fuller delights within but inhibits further exploration. I've always felt that the British Library-style page-turning CD-ROM in kiosk mode is a fairly unsatisfying, bloodless fascimile, so I'm wondering if this is a possible use for the new screen technologies such as the Sony Reader? It would have the advantage of high-resolution, paper-like finish - which is apparently very impressive in the 'flesh'; working in a variety of lighting conditions, and providing a form of physicality which, although tethered presumably, would approximate that of a sketchbook. Still a bit bloodless, but at least beginning to be tactile, embodied. Below, a quick sub-Fletcher doodle:

Sketchbook Readers

Creative Review's blog produced a good short summary; Domus magazine, for whom Fletcher contributed some fantastic covers, have a fuller article with images (subscription reqd. - free.) Noisy Decent Graphics has a couple of good related posts. It's clearly making an impression on generations of designers, exactly as Fletcher's work, and such an exhibition, should. (See also Michael Bierut's piece at Designer Observer, after Fletcher died, September of this year.)

Below, a quick series of photos. Credit to the Design Museum for allowing photos, unlike other museums and galleries. Although digital cameras struggle in a busy, dimly-lit gallery space, I hope they give a sense of the content and format of the show.

Continue reading "Alan Fletcher exhibition, Design Museum, London" »

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