"Hilary Rosen suffered a heavy defeat at the Oxford Union last week, when the motion she was proposing, "This House believes that the free music mentality is a threat to the future of music," was rejected by 256 votes to 72"
As reported in NTK and The Register, Rosen was no match for a bunch of students - even a bunch of posh students - due to her ill-judged tactic of turning up with little or no grasp on reality. Apparently she asked "an audience of students if they downloaded and burned music, and if they bought more music because of it (yes, and yes, amazingly)" (as reported by The Register). Out of touch? Surely not.
IGN have absolutely tons of preview features about the new GTA game, 'Vice City' (which features Ray Liotta, amazingly). One of them lets slip this interesting snippet on the arrangement of narrative in the game (I'd briefly mentioned GTA Liberty City's approach previously):
"Designed similarly to Grand Theft Auto III, GTA: Vice City is actually more open in design than its brethren. With about 100 missions in the game, 80 of them being important to progress the game forward, players can move through its entirety with more freedom than last year's title. Instead of having to finish all of the missions on a particular island and then progress to the next one, via fixed bridges and such, players might finish like the 10th or 15th mission and receive a new mission briefing that takes place on another island, previously not open. So, the opening of islands is more subtle in this game than before, and it occcurs earlier as well. The result is you can actually see all of the islands (two large and a few small ones) earlier than before, creating a bigger landscape earlier, with the additional need to return to previous missions not completed."
"America Online bowed to pressure from subscribers and vowed to stop taking pop-up ads on its Internet site. The risk of irritating paying customers was deemed to outweigh the cash generated by the unwelcome intrusions."
"Although none of their major projects were ever built, the utopian visions of Archigram, an experimental architecture collective from the 1960s, are still totally inspiring today, addressing real social problems, sometimes through outrageous and/or prescient solutions. "Archigram: Experimental Architecture, 1961-1974" will feature hundreds of original drawings and sketches, over a dozen scale models, and an integrated multi-media "arena" with slide projections, videos, music and sound recordings. Info: 312-280-2660."
"Jon Jackson, a member of the design company Syrup, is the unlikely civic booster/artist behind www.lagraphica.com, a graphic design and photography intensive tour of Los Angeles, based on thoughtful observations of well-known local haunts, landmarks and cultural predilections. "The stream of traffic is a known constant in Los Angeles," says Jackson. "However, the flow of inspiration in and around the city is an unrecognized friend. LA Graphica is an outlet for the obvious, inane, offensive and sometimes hidden visual appeal of Los Angeles. The media will differ almost as much as the subject matter." Graphics, photography, illustrations, writing and collage abound on the site, which Jackson most recently advertised as an alternate link to send to moms obsessed with more pornographic URLs."
Apologies for the lack of entries here recently. It's not that I'm not finding interesting things at the moment - far from it. I'm just deeply submerged in a particular work project until the 24th or so ... More to follow, particularly on new rationalism and adaptive design notes I posted before, and which people have been commenting on. Add your thoughts there, and I'll collate, summarise and follow-up, particularly with more context from How Buildings Learn and Emergence (aka in this household as 'How Cities Learn'). These are my main obsessions so far this year!